Today I received a model as an .obj file from Cinema4D to continue working on
it, while my workmate is on vacation. It turned out that the smooth shading in
Blender highlights/shows shading artifacts due to toplogy (like poles) a lot
more than Cinema4D does.
Also beveled edges and corners are displayed a lot smoother in C4D. Maybe
someone can look into this?
Kind regards,
Andreas Galster
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