We'd also need to know if normals are coming over with the .obj or are they being calculated once inside Blender?
On Thu, Jun 16, 2011 at 3:54 PM, Tom M <[email protected]> wrote: > would be good to provide a few screenshots so people can see what > blender does and what you would like it to do. > > LetterRip > > On Thu, Jun 16, 2011 at 12:16 PM, Andreas Galster > <[email protected]> wrote: >> >> Today I received a model as an .obj file from Cinema4D to continue working >> on it, while my workmate is on vacation. It turned out that the smooth >> shading in Blender highlights/shows shading artifacts due to toplogy (like >> poles) a lot more than Cinema4D does. >> Also beveled edges and corners are displayed a lot smoother in C4D. Maybe >> someone can look into this? >> >> Kind regards, >> Andreas Galster >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
