Please do put it in the tracker so it doesn't get lost in the mail. Solid +1.
In my experience, the subjective uncontrollability with the existing clay code is "bubbliness" -- since the orientation of each face was less tied to its original orientation, the faces tended to have their old relationships lost in noise and go out of control. I tried an example joining two cylinders with the old and new code. Here's the old code, no accumulation. You can see the bulging of the mesh where the orientation of the faces got repeatedly modified in each stroke exec, with concomitant distortion. http://www.pasteall.org/pic/14033 Here's the new code, no accumulation. You can see there's much less bulging and distortion; the join is better too. http://pasteall.org/pic/14034 New code with accumulation closely approximates the old behavior. http://pasteall.org/pic/14035 If this doesn't go in trunk, I'm going to keep it in my build, it's invaluable for sculpting. On Wed, Jun 22, 2011 at 10:17 AM, Stephen Swaney <[email protected]>wrote: > On Wed, Jun 22, 2011 at 09:01:33AM -0500, Jason Wilkins wrote: > > Ah, didn't realize attachments won't work, here: > > > > http://www.pasteall.org/22585 > > We also have a patch tracker for just this purpose. > > -- > Stephen Swaney > [email protected] > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
