Submitted to the tracker. I really appreciate your testing Vox, as it shows the difference quite well.
On Wed, Jun 22, 2011 at 9:45 AM, Vox Lapin <[email protected]> wrote: > Please do put it in the tracker so it doesn't get lost in the mail. > > Solid +1. > > In my experience, the subjective uncontrollability with the existing clay > code is "bubbliness" -- since the orientation of each face was less tied to > its original orientation, the faces tended to have their old relationships > lost in noise and go out of control. I tried an example joining two > cylinders with the old and new code. > > Here's the old code, no accumulation. You can see the bulging of the mesh > where the orientation of the faces got repeatedly modified in each stroke > exec, with concomitant distortion. > http://www.pasteall.org/pic/14033 > > Here's the new code, no accumulation. You can see there's much less bulging > and distortion; the join is better too. > http://pasteall.org/pic/14034 > > New code with accumulation closely approximates the old behavior. > http://pasteall.org/pic/14035 > > If this doesn't go in trunk, I'm going to keep it in my build, it's > invaluable for sculpting. > > > On Wed, Jun 22, 2011 at 10:17 AM, Stephen Swaney > <[email protected]>wrote: > >> On Wed, Jun 22, 2011 at 09:01:33AM -0500, Jason Wilkins wrote: >> > Ah, didn't realize attachments won't work, here: >> > >> > http://www.pasteall.org/22585 >> >> We also have a patch tracker for just this purpose. >> >> -- >> Stephen Swaney >> [email protected] >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
