Ehm, the name is bad IMO. could be "pull" modifier? cheers Daniel Salazar 3Developer.com
On Fri, Jun 24, 2011 at 10:48 PM, Daniel Salazar - 3Developer.com <[email protected]> wrote: > test doing a bulge effect with the then called Transform modifier :) > > http://www.youtube.com/watch?v=gtK4rrPplnI > > 1 year old vid! somehow 2.5 still seems like the new thing to me! :p > > Daniel Salazar > 3Developer.com > > > > On Fri, Jun 24, 2011 at 8:45 PM, Campbell Barton <[email protected]> wrote: >> On Fri, Jun 24, 2011 at 7:52 PM, Bassam Kurdali >> <[email protected]> wrote: >>> On Fri, 2011-06-24 at 21:15 +0200, Tobias Oelgarte wrote: >>>> Recently i noticed the "warp modifier" inside the current builds. In my >>>> understanding it works like an improved hook. But i had only very few >>>> cases in which needed hooks anyway. So im a bit puzzled. What is so >>>> special about this modifier? Any known usecases? >>>> >>>> At first i thought you had implemented the "warp tool" as an modifier >>>> and that it would be awesome. But then i tried it and didn't know what >>>> to say. Truthfully i was a bit disappointed. ;P But it gives me a >>>> headache; why we would need this modifier? >>> because it is great! TBH when I first saw it I thought I'd never need >>> it. >>> >>> it's very much like an improved hook, in that it is based on the >>> difference between a reference and target empty. This way you can move >>> the hook 'target' around without deforming the mesh (say with an >>> armature, avoiding double deform), and then still use it to add a bit on >>> top. >>> >>> use case: adding little tweak controls that let you modify the surface >>> on a rigged character with extra bulges and moves, more specific things >>> possible (e.g. muscles bulges, or in my case the lip-roll in and out >>> motions on the character - invaluable given my choice of face rig.) >>> >>> use case: a hook that, unlike hook, you can 'move it' around the >>> surface, so similar to lattice, you can move the deformation along the >>> surface, for instance, to make a depression that moves around with a >>> thing that causes it. >>> >>> It's a great modifier, but if you don't need it, don't use it. I think >>> it was used in Sintel, so poking around those files might also give you >>> clues. >>>> >>>> Greatings from >>>> Tobias Oelgarte >> >> Warp modifier was used in the Sentel room scene to animate her blanket >> (not exciting but was useful in this case apparently). >> >> Most of blenders deform tools use a fixed set of vertices, since the >> warp modifier isn't it gives it a few novel advantages, >> >> One example is an animal running about under a rug, you want the bulge >> to move about and be animated freely without worrying about which part >> of the rug. >> Shrink wrap could be used too but I noticed ray casts can jitter when >> the object moves about, Displace modifier with an object + texture >> could be used too, but with displacement you have less control, its >> only displacement in 1 direction. >> With warp, if you want to displace more you just drag the object more. >> To carry the creature-under-rug scenario further - with the warp >> modifier you can do squash/stretch/twisting or a temp offset of the >> deformation if the creature runs and stops suddenly. >> >> Not sure if that example is the best, but certainly if you have many >> modifiers applied and you end up with a confusing intersection, this >> could be used as a bandade without the going through the trouble of >> painting a new vertex group and assigning an extra armature. >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
