Why not name it "Bulge"? That is basically what all practical uses are for this modifier. I tested it yesterday under some circumstances and the best way to use it, was to stretch something (big bulge) or to create moving bulges. At the end i came to this little testszenario, using the warp-modifier 3 times: http://www.youtube.com/watch?v=RERPLWbUcvA
Am 25.06.2011 08:40, schrieb Campbell Barton: > I wasn't really happy with any names, though my second fav is > 'Transient Hook' :). > 'Pull' is too closely related to translation IMHO, 'Warp' vague term > but most correct IMHO. > also - better discuss this stuff before releases. > > one other point, I find it limiting that the area dragged is always > spherical, the only way around this currently is to use a texture > which works ok, > you can for example use a blend texture to bend an object in half > (through rotation) and taper (through scaling). > > On Sat, Jun 25, 2011 at 4:59 AM, Daniel Salazar - 3Developer.com > <[email protected]> wrote: >> Ehm, the name is bad IMO. could be "pull" modifier? >> >> cheers >> Daniel Salazar >> 3Developer.com >> >> >> >> On Fri, Jun 24, 2011 at 10:48 PM, Daniel Salazar - 3Developer.com >> <[email protected]> wrote: >>> test doing a bulge effect with the then called Transform modifier :) >>> >>> http://www.youtube.com/watch?v=gtK4rrPplnI >>> >>> 1 year old vid! somehow 2.5 still seems like the new thing to me! :p >>> >>> Daniel Salazar >>> 3Developer.com >>> >>> >>> >>> On Fri, Jun 24, 2011 at 8:45 PM, Campbell Barton<[email protected]> >>> wrote: >>>> On Fri, Jun 24, 2011 at 7:52 PM, Bassam Kurdali >>>> <[email protected]> wrote: >>>>> On Fri, 2011-06-24 at 21:15 +0200, Tobias Oelgarte wrote: >>>>>> Recently i noticed the "warp modifier" inside the current builds. In my >>>>>> understanding it works like an improved hook. But i had only very few >>>>>> cases in which needed hooks anyway. So im a bit puzzled. What is so >>>>>> special about this modifier? Any known usecases? >>>>>> >>>>>> At first i thought you had implemented the "warp tool" as an modifier >>>>>> and that it would be awesome. But then i tried it and didn't know what >>>>>> to say. Truthfully i was a bit disappointed. ;P But it gives me a >>>>>> headache; why we would need this modifier? >>>>> because it is great! TBH when I first saw it I thought I'd never need >>>>> it. >>>>> >>>>> it's very much like an improved hook, in that it is based on the >>>>> difference between a reference and target empty. This way you can move >>>>> the hook 'target' around without deforming the mesh (say with an >>>>> armature, avoiding double deform), and then still use it to add a bit on >>>>> top. >>>>> >>>>> use case: adding little tweak controls that let you modify the surface >>>>> on a rigged character with extra bulges and moves, more specific things >>>>> possible (e.g. muscles bulges, or in my case the lip-roll in and out >>>>> motions on the character - invaluable given my choice of face rig.) >>>>> >>>>> use case: a hook that, unlike hook, you can 'move it' around the >>>>> surface, so similar to lattice, you can move the deformation along the >>>>> surface, for instance, to make a depression that moves around with a >>>>> thing that causes it. >>>>> >>>>> It's a great modifier, but if you don't need it, don't use it. I think >>>>> it was used in Sintel, so poking around those files might also give you >>>>> clues. >>>>>> Greatings from >>>>>> Tobias Oelgarte >>>> Warp modifier was used in the Sentel room scene to animate her blanket >>>> (not exciting but was useful in this case apparently). >>>> >>>> Most of blenders deform tools use a fixed set of vertices, since the >>>> warp modifier isn't it gives it a few novel advantages, >>>> >>>> One example is an animal running about under a rug, you want the bulge >>>> to move about and be animated freely without worrying about which part >>>> of the rug. >>>> Shrink wrap could be used too but I noticed ray casts can jitter when >>>> the object moves about, Displace modifier with an object + texture >>>> could be used too, but with displacement you have less control, its >>>> only displacement in 1 direction. >>>> With warp, if you want to displace more you just drag the object more. >>>> To carry the creature-under-rug scenario further - with the warp >>>> modifier you can do squash/stretch/twisting or a temp offset of the >>>> deformation if the creature runs and stops suddenly. >>>> >>>> Not sure if that example is the best, but certainly if you have many >>>> modifiers applied and you end up with a confusing intersection, this >>>> could be used as a bandade without the going through the trouble of >>>> painting a new vertex group and assigning an extra armature. >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> [email protected] >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
