its generated by the datatoc.py utility as such python datatoc.py c:\blendersourcedir\blender\source\blender\gpu\intern\gpu_shader_material.glsl
----- Original Message ----- From: Yousef Hurfoush <[email protected]> To: blender foundation committers <[email protected]> Cc: Sent: Sunday, June 26, 2011 2:21 AM Subject: [Bf-committers] Realtime PCF soft shadows support hi all this patch is very outdated, i tried to update but i can't hack the gpu_shader_material.glsl.c (will i don't know how it was generated) and currently there are no turn-around to get shadows from a texture with alpha transparency, if there are, fell free to guide me !! thanks in advance _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
