thanks man, that worked,
> > its generated by the datatoc.py utility as such > python datatoc.py > c:\blendersourcedir\blender\source\blender\gpu\intern\gpu_shader_material.glsl > > > ----- Original Message ----- > From: Yousef Hurfoush <[email protected]> > To: blender foundation committers <[email protected]> > Cc: > Sent: Sunday, June 26, 2011 2:21 AM > Subject: [Bf-committers] Realtime PCF soft shadows support > > > hi all > > this patch is very outdated, i tried to update but i can't hack the > gpu_shader_material.glsl.c (will i don't know how it was generated) > and currently there are no turn-around to get shadows from a texture with > alpha transparency, if there are, fell free to guide me !! > > thanks in advance > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
