Hi Peter et al, Meshlab :: http://meshlab.sourceforge.net/
has a reasonable collada import/export facility. Mostly for the model and not for animations/textures etc. GLC Player can read collada (based on http://www.glc-lib.net/) :: http://glc-player.net/index.php Apple OSX Quicklook can also view unrigged Collada models as well. It actually has support for the Transparency Tag and passes the Collada Transparency Tag Test. Mike. On 11/07/01 11:28, Campbell Barton wrote: > Hello Peter, > One of the first things to check if you're files are not loading in > blender, is to check if the files load anywhere (and not just back > into 3DS MAX). > Find another program which has support for collada, or a collada model viewer. > > It would also be good to check if the models load in any non-autodesk > products. > > If they do, then try make a very simple test case which fails to load > in blender, think cube, empty, 1-3-object scenes and report it to our > bug tracker. > > After that you can iterate, increasing complexity each time, this way > bugs can be solved 1 by 1 rather then being handed a complex scene > which is too hard to debug and `doesn't work`. > > On Wed, Jun 29, 2011 at 1:14 PM, Peter Amstutz<[email protected]> > wrote: >> Hello all, >> >> My development team wants to transition from 3DS Max 2011 to Blender >> for character modeling. In order to do so, we need two pieces: the >> ability to get our data out of 3DS Max and into Blender, and the >> ability to export from Blender to Cal3D. I've already found a Blender >> addon that exports to Cal3D. It needs work, but that is something I >> can handle and doesn't involve Blender C++ code. >> >> I have been trying to use Collada to transfer our characters from 3DS >> Max to Blender, using the Autodesk-provided Collada exporter on the >> Max side. The data consists of meshes, materials, bones, bone weights >> and animations. From a cursory examination of the Collada XML file it >> appears that all the necessary data is present in the DAE file. >> >> Unfortunately, the Blender import of Collada doesn't work. The errors >> range from "Image not found" (caused by missing paths to textures, >> surely not a fatal import error but nevertheless stops import in its >> tracks) to corrupted geometry. >> >> I am in a position that I can devote some time to testing / debugging >> / development on the Blender Collada importer to handle our import >> needs. I also noticed there is a Google Summer of Code project to >> improve Collada animation import. I would like to get in touch with >> Blender developers who can tell me about the state of Collada support >> in Blender to find our where I should focus my attention and avoid >> duplicate effort. I've already checked out Blender trunk and >> successfully compiled and run a debug build, so I am ready to go, I >> just need some pointers on where to start. >> >> - Pete >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
