Hi Mike, You are right, the exporter from 3DS Max may be partly at fault here. One issue we ran in to was that the character needed to be in "figure mode" (rest pose) to export correctly otherwise the deformations are baked in and that causes all sorts of trouble.
Using the OpenCOLLADA exporter for Max to export a couple of our characters and then import into Blender: 1) The first character is a single mesh with armature. This geometry imported correctly and the armature imported mostly correctly. I did not think to try and pose the character to see if the bone weights transferred correctly, I will try that later. It also allegedly imported animation keyframes, but on closer inspection it consisted of a single track that does nothing called "Dummy01". 2) The second character consists of multiple meshes attached the same armature. Blender imports the geometry mostly correctly, but strangely I end up with three separate armatures consisting of the pelvis on down (the legs), and armatures for the left and right forearm and hand. The spine and head bones don't appear at all. No animation tracks appear. In addition to the vertex weights I will check if UVs imported correctly in both cases. The file produced by the Autodesk COLLADA export crashes both Meshlab and GLC. Blender failed to load it complaining about not finding the image paths. This is with the 2.58 release. I have also checked out and compiled the Pepper branch and will test it later. - Peter On 6/30/2011 10:38 PM, Mike S wrote: > Hi Peter et al, > > Meshlab :: http://meshlab.sourceforge.net/ > > has a reasonable collada import/export facility. Mostly for the model > and not for animations/textures etc. > > GLC Player can read collada (based on http://www.glc-lib.net/) :: > http://glc-player.net/index.php > > > Apple OSX Quicklook can also view unrigged Collada models as well. It > actually has support for the Transparency Tag and passes the > Collada Transparency Tag Test. > > > Mike. > > _______________________________________________ Bf-committers mailing > list [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
