Hello devs, In the BGE's Display List rasterizer, there is a check to see if the user is using an ATI card. If the user is, the rasterizer falls back to immediate mode instead of using vertex arrays to build the display lists. While it doesn't seem to matter much for performance either way, I would rather not have vendor specific checks like this (unless maybe for optimizations). I'm guessing this was done due to a driver issue since users are not reporting any problems with the check disabled[0] (I don't have an ATI card to test personally). I also have a patch that shows the check[1]. So, is it okay to remove this check/hack?
Cheers, Mitchell [0] http://blenderartists.org/forum/showthread.php?223214-Dev-Checking-Display-List-and-Vertex-Array-Support-on-ATI-cards-%28need-testers%29 [1] http://www.pasteall.org/22862/diff _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
