+1

Even though in some cases the auto-connect is unwanted for some, I
believe is useful, so having it in another hotkey (like you mentioned)
would be a nice addition to speedup workflow.

Asked for it during Sintel when compositing every day for weeks, fun times!

Cheers!
--
Pablo Vazquez
CG Artist
Blender Foundation Certificated Trainer
E-mail: [email protected]
Website: http://www.pablovazquez.org



On Mon, Jul 11, 2011 at 09:30, [email protected] <[email protected]> wrote:
> When a node is deleted, all links between this node and other nodes are
> also deleted.
>
> There are cases you want to remove the node, and keep the tree intact. we
> could use the mute function to determine how nodes are connected and update
> the tree. Thereby keeping the system working.
> implementation of the mute-function is:
> 1. the first value inputsocket will be used for all value output sockets
> 2. the first vector inputsocket will be used for all vector output sockets
> 3. the first color inputsocket will be used for all color output sockets
>
> I have not seen any other socket types in the mute node.
>
> I added an operation in the space_node called untangle and a macro to
> untangle before delete (mapped it to CTRL-X).
>
> Things to do:
>  * Clean up and document the code
>  * Add it to the menu of the space_node
>
> see here how it works:
>  * http://www.youtube.com/watch?v=EmOevfBhL2Y (clear simple demonstration)
>  * http://www.youtube.com/watch?v=o77kcWSmiew (complex node setup)
>
>
>
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