+1 Even though in some cases the auto-connect is unwanted for some, I believe is useful, so having it in another hotkey (like you mentioned) would be a nice addition to speedup workflow.
Asked for it during Sintel when compositing every day for weeks, fun times! Cheers! -- Pablo Vazquez CG Artist Blender Foundation Certificated Trainer E-mail: [email protected] Website: http://www.pablovazquez.org On Mon, Jul 11, 2011 at 09:30, [email protected] <[email protected]> wrote: > When a node is deleted, all links between this node and other nodes are > also deleted. > > There are cases you want to remove the node, and keep the tree intact. we > could use the mute function to determine how nodes are connected and update > the tree. Thereby keeping the system working. > implementation of the mute-function is: > 1. the first value inputsocket will be used for all value output sockets > 2. the first vector inputsocket will be used for all vector output sockets > 3. the first color inputsocket will be used for all color output sockets > > I have not seen any other socket types in the mute node. > > I added an operation in the space_node called untangle and a macro to > untangle before delete (mapped it to CTRL-X). > > Things to do: > * Clean up and document the code > * Add it to the menu of the space_node > > see here how it works: > * http://www.youtube.com/watch?v=EmOevfBhL2Y (clear simple demonstration) > * http://www.youtube.com/watch?v=o77kcWSmiew (complex node setup) > > > > -------------------------------------------------------------------- > myhosting.com - Premium Microsoft® Windows® and Linux web and application > hosting - http://link.myhosting.com/myhosting > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
