Hi, I'm fine with the functionality, but the naming is confusing... for me it is just: "Delete nodes will reconnect nodes as if deletion was muted".
So it's "delete with reconnect" or so, untangling is really something else :) -Ton- ------------------------------------------------------------------------ Ton Roosendaal Blender Foundation [email protected] www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 11 Jul, 2011, at 9:30, [email protected] wrote: > When a node is deleted, all links between this node and other nodes > are > also deleted. > > There are cases you want to remove the node, and keep the tree > intact. we > could use the mute function to determine how nodes are connected and > update > the tree. Thereby keeping the system working. > implementation of the mute-function is: > 1. the first value inputsocket will be used for all value output > sockets > 2. the first vector inputsocket will be used for all vector output > sockets > 3. the first color inputsocket will be used for all color output > sockets > > I have not seen any other socket types in the mute node. > > I added an operation in the space_node called untangle and a macro to > untangle before delete (mapped it to CTRL-X). > > Things to do: > * Clean up and document the code > * Add it to the menu of the space_node > > see here how it works: > * http://www.youtube.com/watch?v=EmOevfBhL2Y (clear simple > demonstration) > * http://www.youtube.com/watch?v=o77kcWSmiew (complex node setup) > > > > -------------------------------------------------------------------- > myhosting.com - Premium Microsoft® Windows® and Linux web and > application > hosting - http://link.myhosting.com/myhosting > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
