I'd just want the same rules for cycling "off" pet mode used for cycling "in" you know :)
Daniel Salazar 3Developer.com On Sat, Jul 23, 2011 at 2:17 PM, Alberto Torres <[email protected]> wrote: > I agree, enabling PET with the O key should put it to connected if it > was in that state previously. > > Also, an idea: To have object mode PET disabled even when it was > enabled when saving the file (maybe as an option?). Sometimes, when > someone uses object mode PET and saves, then other person that doesn't > use it messes things up without noticing. > > 2011/7/23 Thomas Dinges <[email protected]>: >> Hey everyone, >> I just took a look at a bug report: >> http://projects.blender.org/tracker/index.php?func=detail&aid=28058&group_id=9&atid=498 >> >> I wonder if this indeed would make more sense. We have Alt+S for >> toggling between Disabled and Connected but why not have it on oney >> single key? >> >> Best regards, >> Thomas >> >> -- >> Thomas Dinges >> Blender Developer, Artist and Musician >> >> www.dingto.org >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
