Hi,

I updated my patch with 3 (originally 4) simple (more or less
one-line) fixes to X3D exporter.

http://projects.blender.org/tracker/?func=detail&aid=27769&group_id=9&atid=127

The fix for 1st issue is quite important IMHO, currently X3D exported
stuff is always completely smoothed if you use default Triangulate=On.

Michalis
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