Hi, I updated my patch with 3 (originally 4) simple (more or less one-line) fixes to X3D exporter.
http://projects.blender.org/tracker/?func=detail&aid=27769&group_id=9&atid=127 The fix for 1st issue is quite important IMHO, currently X3D exported stuff is always completely smoothed if you use default Triangulate=On. Michalis _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
