Hi blender coders! I’d like to have your advice about a problem I’m facing with my WeightVG modifiers.
When there is a *constructive* modifier higher in the stack, I can’t paint at all weights in WP mode – nothing happens when I make strokes, and it very quickly generates sigsevs (not always at the same place, but the problem seems to occure most often in the MEM_mallocN allocation inside copy_dverts()…). As far as I can understand, the WP mode only works on base data (i.e. ob->data Mesh stuff), so it shouldn’t be affected by modifiers? Especialy if they copy the whole DerivedMesh before modifying the weights… I really do not understand what’s going wrong here – but WeightPaint code is not so easy to grasp, so I may be missing an important point… I’ll continue to read and learn it, but if one of you had (even a start of) an idea, it would be most welcomed! :D Cheers, Bastien _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
