VGroups are clamped internally to 0-1 range, I agree it would be nice to overwrite it but even assigning the value directly via python i got a clamping last time i tried. If you manage to make it work, I'd say it is useful.. dunno about safe though considering the uses of vgroups all over blender
Daniel Salazar 3Developer.com 2011/7/29 Αντώνης Ρυακιωτάκης <[email protected]>: > Hi Bastien. My thoughts on this: it's not so much 'prohibited', it may even > be desirable to do so but it may be important to store some normalization > factor so that they may be clamped back to 1-0. range. Also in my opinion it > may be difficult to visualize the depths this way and also it may make > editing of weights a bit difficult or awkward(For example when editing a > very high vs very low value). > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
