On Sat, Jul 30, 2011 at 6:09 AM, Daniel Salazar - 3Developer.com <[email protected]> wrote: > Maybe, all i know is I tried setting via python and it clamped them.. > i really wanted to store unclamped values that time > > Daniel Salazar > 3Developer.com > > > > 2011/7/29 Αντώνης Ρυακιωτάκης <[email protected]>: >> On 29 July 2011 21:29, Daniel Salazar - 3Developer.com >> <[email protected]>wrote: >> >>> VGroups are clamped internally to 0-1 range, I agree it would be nice >>> to overwrite it but even assigning the value directly via python i got >>> a clamping last time i tried. If you manage to make it work, I'd say >>> it is useful.. dunno about safe though considering the uses of vgroups >>> all over blender >>> >>> Daniel Salazar >>> 3Developer.com >>> >>> >> >> Maybe it's got to do with RNA property hard/soft limits?
To go against popular opinion: -1 on allowing non-clamped vertex weights. Advantages for 0-1 weights are. - Simple for tools, weights can be inverts without worrying about becoming negative or corner cases (like inf weight when the values become very large). - Simple for weight painting (how to visualize weight of 10000?) - A bit easier to troubleshoot weight problems if you know that the range is clamped. One case where unclamped weights may be useful is the proximity vgroup modifier, but I would rather this just map min/max distance to 0-1, don't think this is a bad loss of functionality. -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
