Hi Dalai, First: there's no "BF" or "BFL" license... it's just "GNU GPL v2 or later". :)
If I understand the function well, it's generating a text file using the GLSL shader code as in our svn (which is GPL). In that way the exported glsl code remains GPL. -Ton- ------------------------------------------------------------------------ Ton Roosendaal Blender Foundation [email protected] www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 13 Oct, 2011, at 8:17, Dalai Felinto wrote: > Hi, > I understand that Blender code is under GPL/BF licensing. > > But if I use the command (added on rev. 40061): > shader = gpu.export_shader(scene,material) > > Is the shader still GPL/BFL? The shader is made of snippets of > Blender code, > so I can see what lawyers may clam. And technically speaking a GLSL > Shader > is a program (compiles and run in the GPU). > > It would be really sad if this is the case though. Otherwise this > could be > used for external engines. > > Thanks, > Dalai > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
