If I publish a propietary game with GLSL code exported with that function, it doesn't affect the rest of the code, right?
2011/10/13 Ton Roosendaal <[email protected]>: > Hi Dalai, > > First: there's no "BF" or "BFL" license... it's just "GNU GPL v2 or > later". :) > > If I understand the function well, it's generating a text file using > the GLSL shader code as in our svn (which is GPL). In that way the > exported glsl code remains GPL. > > -Ton- > > ------------------------------------------------------------------------ > Ton Roosendaal Blender Foundation [email protected] www.blender.org > Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands > > On 13 Oct, 2011, at 8:17, Dalai Felinto wrote: > >> Hi, >> I understand that Blender code is under GPL/BF licensing. >> >> But if I use the command (added on rev. 40061): >> shader = gpu.export_shader(scene,material) >> >> Is the shader still GPL/BFL? The shader is made of snippets of >> Blender code, >> so I can see what lawyers may clam. And technically speaking a GLSL >> Shader >> is a program (compiles and run in the GPU). >> >> It would be really sad if this is the case though. Otherwise this >> could be >> used for external engines. >> >> Thanks, >> Dalai >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
