Great news! very appreciated and important Daniel Salazar 3Developer.com
On Sat, Nov 12, 2011 at 4:33 PM, Ejner Fergo <[email protected]> wrote: > Hola, > > Despite some recent changes to the FBX exporter, it still didn't > export the correct focal length. I fixed this and also worked out how > to export the film offset (shift_x/shift_y) correctly. > Tested on Maya, Nuke and Houdini. Patch is here: > > http://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=25979 > > Exporting to Maya is as good as complete - at least all essential > settings are included and works as expected. Nuke and Houdini also get > the correct settings (Houdini doesn't set the film offset though, even > when importing from Maya), but these two apps has a wrong local > rotation of the camera so it's not so useful yet. A big missing > feature for all apps is focal length animation. > > I couldn't test in Unity 3D unfortunately so would appreciate some > feedback about how it works in that and other FBX aware apps. > > Best regards, > Ejner > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
