Committed r2610, thanks for the patch! On Sun, Nov 13, 2011 at 12:27 PM, Daniel Salazar - 3Developer.com <[email protected]> wrote: > Great news! very appreciated and important > > Daniel Salazar > 3Developer.com > > > > On Sat, Nov 12, 2011 at 4:33 PM, Ejner Fergo <[email protected]> wrote: >> Hola, >> >> Despite some recent changes to the FBX exporter, it still didn't >> export the correct focal length. I fixed this and also worked out how >> to export the film offset (shift_x/shift_y) correctly. >> Tested on Maya, Nuke and Houdini. Patch is here: >> >> http://projects.blender.org/tracker/?group_id=9&atid=127&func=detail&aid=25979 >> >> Exporting to Maya is as good as complete - at least all essential >> settings are included and works as expected. Nuke and Houdini also get >> the correct settings (Houdini doesn't set the film offset though, even >> when importing from Maya), but these two apps has a wrong local >> rotation of the camera so it's not so useful yet. A big missing >> feature for all apps is focal length animation. >> >> I couldn't test in Unity 3D unfortunately so would appreciate some >> feedback about how it works in that and other FBX aware apps. >> >> Best regards, >> Ejner >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers >
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