Hi. My advice is to use MSVS2008 and cmake. With VS IDE, it is much easier to debug. You just put breakpoint with F9. When program hits a breakpoint you can see values of each variable in code block by mouseover. It is much easier than compiling with scons and then using debugger through command line. Btw, blenders' folder should contain all dlls and python folder to start correctly.
Best Regards, Alex On Wed, Jan 4, 2012 at 3:07 PM, <[email protected]> wrote: > How to make a SVN-trunk/2.6x DEBUG-build with minGW and scons? > > I am on winXP32bit and I have tried two minGW versions: > 1. gcc-3.4.5-20060117 > 2. gcc-4.4.1-tdm-2 > > and both produce similar results: > - compilation and linking goes error free for BF_DEBUG = "false" and "true" > - unstripped blender.exe doesn't start, drops an error instead: > in win: "Fehler beim Programmaufruf! (5)" > in DOS: "blender.exe ist keine zulässige Win32-Anwendung." > - stripped blender.exe runs well, but not a solution for me cause all > debug-symbols are gone. > > ideas? > > regards, > migius > > p.s. I am aware about alternatives (MSVS2008 Express), but would really > love to stay by this small bundle: minGW+gdb(CodeBlocks). > > -- > NEU: FreePhone - 0ct/min Handyspartarif mit Geld-zurück-Garantie! > Jetzt informieren: http://www.gmx.net/de/go/freephone > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
