Antony, i am developing for 2.49b, but want to try 2.6x too. So i need an debug environment suitable for both. My current topic is Blender UNDO memory corruption while running python scripts. I hope to find a solution for it or at least a workaround. At first I am not interested in extensions like cycles or collada, so can build without them and 1GB ram is enough.
If i understand correctly - there is no way to effectively debug blender+python_libs with MinGW builds at the moment. Q: What is the minimal configuration on basis of MS-compilers suitable for my purposes? Is MSVisStudio-2008-express the right choice? There are VisualBasic and VisualC# too - do i need them for blender? Strange - there is no C-compiler! -------- Original-Nachricht -------- > Datum: Wed, 4 Jan 2012 23:33:54 +0200 > Von: Antony Riakiotakis <[email protected]> > An: bf-blender developers <[email protected]> > Betreff: Re: [Bf-committers] How to make debug build of 2.6x with minGW+scons > migius, I do MinGW maintenance and also work with MinGW + eclipse > (used to work with codeblocks too). Your RAM may be a problem when it > comes to linking blender, it easily eats up over 1GB on my machine. I > use cmake though to generate project files for Eclipse + Codeblocks > and use the IDEs GUI for debugging. I think with scons this is not > easily possible. For any questions don't hesitate to ask. -- Empfehlen Sie GMX DSL Ihren Freunden und Bekannten und wir belohnen Sie mit bis zu 50,- Euro! https://freundschaftswerbung.gmx.de _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
