Hi, Yeah, that's indeed not nice topology. Will look into this thing.
On Wed, Jan 18, 2012 at 4:48 PM, "Martin Bürbaum" <[email protected]>wrote: > Hello Sergey, > > first of all many thanks to you and Tobias for the work on the > carve/boolean code. > > I know your request was directed at Carsten, but I can provide an example > where the boolean code still has some issues. > > http://www.pasteall.org/blend/11020 > The file was created with Blender trunk revision 43484. > > I used a default cube and a default cylinder and joined them with a > boolean "Union" modifier. (The same problems exist when using "Difference" > and "Intersect".) > > The applied mesh looks quite nice on first glance, but the joint seam is > composed of "bad quads" (e.g. zero surface polygons, 3 points in a row, > concave). > > Some of these are marked with grease pencil arrows, but there may be more > - I suggest following the seam and check every polygon (especially on the > cube) to find strange behaviour. > > I'm not sure how easy it is to improve this, I just wanted to point out > the things I've seen. > > Cheers, > Martin > > -------- Original-Nachricht -------- > > Datum: Tue, 17 Jan 2012 22:52:03 +0600 > > Von: Sergey Sharybin <[email protected]> > > An: bf-blender developers <[email protected]> > > Betreff: Re: [Bf-committers] [Bf-blender-cvs] SVN commit: > /data/svn/bf-blender [43428] trunk/blender: Carve booleans library > integration > > > Hi, > > > > Well, if you'll provide some files where you think new booleans fails > > when they shouldn't it might help a lot. Me or Tobias (Carve's author) > > can try to improve something. > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- With best regards, Sergey Sharybin _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
