Hi Sergey,

And here's an example (2 co-planar cylinders) where carve fails completely 
right now.

http://www.pasteall.org/blend/11042

I think it's possibly because of the coplanar faces or the colinear edges.

Blender trunk 43555, compiled by myself on Win32.

Cheers,
Martin


Sergey Sharybin <[email protected]>
> Hi,
> 
> Yeah, that's indeed not nice topology. Will look into this thing.
> 
> On Wed, Jan 18, 2012 at 4:48 PM, "Martin Bürbaum"
> > http://www.pasteall.org/blend/11020
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