Agreed, Ton. For a keymap taskforce in particular I think it would also be good to have at least one person who represents different use-cases. For example, if I were to design a keymap, it would probably end up being very rigging/animation oriented, since that's what I do most. But that may not be good for the general case. It's good to get a spread of input from people experienced with different tasks in Blender, but preferably still a small team to avoid "too many cooks in the kitchen".
I do think having a well balanced default keymap is important, however. Customization is great and important, but it's not an excuse for shoddy defaults. ;-) --Nathan On Sun, Feb 26, 2012 at 7:10 AM, Ton Roosendaal <[email protected]> wrote: > Hi, > > Independent how many people like things, there's also a simple issue of > managing Blender well. > > I would not like to get such important changes in Blender just based on a > moment someone complains and gets a bunch of mails by people who endorse it. > Independent whether it's a good idea; usability is something to handle > carefully. > > - We need to acknowledge that there's keymaps for a reason, not everyone is > the same. That's why they're customizable. > > - We could provide Blender with a number of well maintained default maps; > among which one could be for "learning blender" (minimal shortcuts even) and > one "compatible for old users". > > - We also need to design good ways to support keymaps with input methods for > tablet/pen, laptops without function/numpad keys, ndof devices, and > multitouch. > > Within all these considerations we can also attempt to make something like a > "default" map... but that's the toughest target ever. It probably will be > just "the map used by the UI team" in the end. > > Which leads to the main issue: three out of four members of our current UI > owner team is very inactive now. We need to refresh this team with people who > get as much respect & recognition as we had during the 2.5 period, and then > trust them to build and maintain a sane default. > > -Ton- > > ------------------------------------------------------------------------ > Ton Roosendaal Blender Foundation [email protected] www.blender.org > Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands > > On 26 Feb, 2012, at 14:38, Claudio malefico Andaur wrote: > >> Yeah, it's about time to change this (Border Select and 3D Cursor). +1. >> >> malefico. >> >> On 2/26/12, Knapp <[email protected]> wrote: >>> On Sun, Feb 26, 2012 at 6:52 AM, Jonathan Williamson >>> <[email protected]> wrote: >>>> Except that many laptops do not have an easy home key and the home key is >>>> not a fast key to press when using the left hand on the keyboard and right >>>> hand on the mouse regimen. >>>> >>>> >>>> Jonathan Williamson >>> >>> I think this is the most agreement I have ever seen here on a proposal. >>> >>> Jonathan, I suggest you do what I do with my laptop, bring a separate >>> mouse and keyboard with you. I know it sucks but then that is the >>> price of using a laptop. You can buy very portable mice and >>> keyboards. >>> >>> >>> >>> -- >>> Douglas E Knapp >>> >>> Creative Commons Film Group, Helping people make open source movies >>> with open source software! >>> http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php >>> >>> Massage in Gelsenkirchen-Buer: >>> http://douglas.bespin.org/tcm/ztab1.htm >>> Please link to me and trade links with me! >>> >>> Open Source Sci-Fi mmoRPG Game project. >>> http://sf-journey-creations.wikispot.org/Front_Page >>> http://code.google.com/p/perspectiveproject/ >>> _______________________________________________ >>> Bf-committers mailing list >>> [email protected] >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
