Agreed, Ton.

For a keymap taskforce in particular I think it would also be good to
have at least one person who represents different use-cases.  For
example, if I were to design a keymap, it would probably end up being
very rigging/animation oriented, since that's what I do most.  But
that may not be good for the general case.  It's good to get a spread
of input from people experienced with different tasks in Blender, but
preferably still a small team to avoid "too many cooks in the
kitchen".

I do think having a well balanced default keymap is important,
however.  Customization is great and important, but it's not an excuse
for shoddy defaults. ;-)

--Nathan


On Sun, Feb 26, 2012 at 7:10 AM, Ton Roosendaal <[email protected]> wrote:
> Hi,
>
> Independent how many people like things, there's also a simple issue of 
> managing Blender well.
>
> I would not like to get such important changes in Blender just based on a 
> moment someone complains and  gets a bunch of mails by people who endorse it. 
> Independent whether it's a good idea; usability is something to handle 
> carefully.
>
> - We need to acknowledge that there's keymaps for a reason, not everyone is 
> the same. That's why they're customizable.
>
> - We could provide Blender with a number of well maintained default maps; 
> among which one could be for "learning blender" (minimal shortcuts even) and 
> one "compatible for old users".
>
> - We also need to design good ways to support keymaps with input methods for 
> tablet/pen, laptops without function/numpad keys, ndof devices, and 
> multitouch.
>
> Within all these considerations we can also attempt to make something like a  
> "default" map... but that's the toughest target ever. It probably will be 
> just "the map used by the UI team" in the end.
>
> Which leads to the main issue: three out of four members of our current UI 
> owner team is very inactive now. We need to refresh this team with people who 
> get as much respect & recognition as we had during the 2.5 period, and then 
> trust them to build and maintain a sane default.
>
> -Ton-
>
> ------------------------------------------------------------------------
> Ton Roosendaal  Blender Foundation   [email protected]    www.blender.org
> Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands
>
> On 26 Feb, 2012, at 14:38, Claudio malefico Andaur wrote:
>
>> Yeah, it's about time to change this (Border Select and 3D Cursor). +1.
>>
>> malefico.
>>
>> On 2/26/12, Knapp <[email protected]> wrote:
>>> On Sun, Feb 26, 2012 at 6:52 AM, Jonathan Williamson
>>> <[email protected]> wrote:
>>>> Except that many laptops do not have an easy home key and the home key is
>>>> not a fast key to press when using the left hand on the keyboard and right
>>>> hand on the mouse regimen.
>>>>
>>>>
>>>> Jonathan Williamson
>>>
>>> I think this is the most agreement I have ever seen here on a proposal.
>>>
>>> Jonathan, I suggest you do what I do with my laptop, bring a separate
>>> mouse and keyboard with you. I know it sucks but then that is the
>>> price of using a laptop.  You can buy very portable mice and
>>> keyboards.
>>>
>>>
>>>
>>> --
>>> Douglas E Knapp
>>>
>>> Creative Commons Film Group, Helping people make open source movies
>>> with open source software!
>>> http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php
>>>
>>> Massage in Gelsenkirchen-Buer:
>>> http://douglas.bespin.org/tcm/ztab1.htm
>>> Please link to me and trade links with me!
>>>
>>> Open Source Sci-Fi mmoRPG Game project.
>>> http://sf-journey-creations.wikispot.org/Front_Page
>>> http://code.google.com/p/perspectiveproject/
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