I use the 3d cursor all the time -- it's a very powerful feature once you know how to 'correctly' use it -- but rarely, if ever, use LMB to set it. Mostly I just use my pie menu script that mirrors the shift+S menu when I'm in that mode since there isn't really a good/fast way to set it and the built-in menu kind of sucks ass when doing a lot of 3d cursor work (for stuff like snapping bones' head/tails and such).
My opinion is that it shouldn't be hidden for the 'benefit' of noobs because there's a lot of power that will be lost to them without having to go through all the trouble of finding some check box in some random panel to turn it on. Kind of like the 'lock view to cursor' feature, how many people can say they even know it exists since it's hidden away in the N panel View settings -- honestly I totally forgot about it myself before reading this discussion and I wrote the patch (not that I'm saying it should be more visible/accessible, just using it as an example of a 'hidden' feature)... OTOH LMB select for cursor placement should be reconsidered since using the LMB to set the cursor would suggest it is a *very* important operation (LMB being one of the main UI input methods) while it is mostly not a practical method for accurate/usable placement (2d mouse pointer + 3d view matrix + 3d cursor previous position == not usually what you want unless you specifically know that's what you want (ie, in one of the named view modes)). Setting it to double-click LMB would open up that UI input method to something which really is a *very* important operation (like regular select without all the RMB Select Dogma -- not that I care about that though). Dan _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
