Jason, forgot to mention...You would also need to modify the shaders to use hardware instancing (for GL 3.0+ hardware, still nice to have), which would also be a nice addition for particles,duplicated meshes etc :) _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
- Re: [Bf-committers] Compositing View Port... Campbell Barton
- Re: [Bf-committers] Compositing View ... Tom M
- Re: [Bf-committers] Compositing ... Jason Wilkins
- Re: [Bf-committers] Compositing View ... Jason Wilkins
- Re: [Bf-committers] Compositing View Port... Jason Wilkins
- Re: [Bf-committers] Compositing View Port... Jason Wilkins
- Re: [Bf-committers] Compositing View Port Proposal Tobias Oelgarte
- Re: [Bf-committers] Compositing View Port Proposa... Francesco Paglia
- Re: [Bf-committers] Compositing View Port Pro... Jason Wilkins
- Re: [Bf-committers] Compositing View Port Proposa... Antony Riakiotakis
- Re: [Bf-committers] Compositing View Port Pro... Antony Riakiotakis
- Re: [Bf-committers] Compositing View Port... Jason Wilkins
- Re: [Bf-committers] Compositing View Port Pro... Jason Wilkins
- Re: [Bf-committers] Compositing View Port Proposa... Jason Wilkins
- Re: [Bf-committers] Compositing View Port Pro... Tobias Oelgarte
- Re: [Bf-committers] Compositing View Port... Jason Wilkins
- Re: [Bf-committers] Compositing View ... Dan Eicher
- Re: [Bf-committers] Compositing ... Jason Wilkins
- Re: [Bf-committers] Compositing View Port... Carsten Wartmann
- Re: [Bf-committers] Compositing View ... Gianmichele Mariani
- Re: [Bf-committers] Compositing ... Jason Wilkins
