On Wed, Mar 28, 2012 at 12:48 PM, Dan Eicher <[email protected]> wrote: > Part of the code cleanup could involve porting the widget drawing code > to openVG http://www.khronos.org/openvg/ (accelerated 2d drawing with > software fallback or an external pure opengl wrapper lib like shviavg)
I'm actually specifically avoiding widgets. Applying FX to buttons seems amusingly pointless :) I think the code for view and widgets lives in two different completely separate areas as well. > It also kind of sounds like this would give you the structure you're > wanting without having to come up with a new sub-language for blender > drawing code. My first impression is that a vector graphics language and a low-level hardware FX language would be wildly different. My definition of language is very loose as well. I mean structured library calls and abstract recursive data structures. The furthest I'd go to encode them in text would probably be XML or COLLADA. I feel like I might have missed the point of your response, so feel free to bash me over the head with a fish until I understand :-) _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
