On Mar 30, 2012, at 9:28 AM, Benjamin Waller wrote: > Actually the important point here is, that the default setting in OSX > 10.8 (Mountain Lion) will be to only allow signed software. (the user > can allow to run any software in the system settings, but probably a > lot of users would have trouble to start blender.) > atm, a developer can only sign an app, if he is member of the mac > developer program (99$/year) (at least I didn't find a way to get the > necessary developer id without signing up for that program). > I believe, Apple stated, the registration to sign an app would be free > in the future (probably when 10.8 is released). > > Anyone who compiles custom builds of blender would have the same problem. > I guess, those who use builds from graphicall.org or create their own > are the more advanced users and would disable the gatekeeper function. > But in my opinion, the official blender release should be signed. > > Benjamin
Just to clarify, I'm pretty sure signing up for the developer program is free, but you can't sign apps for other people unless you shell out the $99. I don't remember the terminology they used when I signed up. I didn't shell out the $99 and I can download developer tools etc with my account. Not sure if I can sign anything though. I'm guessing our platform maintainers have at least the same status as myself. Kent _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
