I think a picture is worth a 1000 words, and a video is worth 10,000. Here is the link to implicit canvas youtube video and paper so you guys can see what it's all about.
youtube: http://www.youtube.com/watch?v=wZh3NLx4mzA paper: http://zurich.disneyresearch.com/OverCoat/ Looks exciting to me, not sure how much I would personally use the NPR stuff though. I've not read the paper so I don't know if there are deeper implications though. -Sean On Wed, Apr 4, 2012 at 12:00 PM, CG Cookie <[email protected]> wrote: > I am not a developer and so I cannot comment on the feasibility of this as > a GSOC project, but I love the proposal from a user perspective! The Disney > research videos are incredible. I can see a lot of potential to this kind > of system. > > -- > Jonathan Williamson > > Instructor - http://www.blendercookie.com (http://www.blendercookie.com/) > Personal Trainer - http://www.mavenseed.com (http://www.mavenseed.com/) > Portfolio - http://www.jw3d.com (http://www.jw3d.com/) > > > On Wednesday, April 4, 2012 at 1:52 PM, Jason Wilkins wrote: > > > Is there no interest in this idea or did I fail to explain it well > enough? > > > > > > > > On Tue, Apr 3, 2012 at 3:42 PM, Jason Wilkins > > <[email protected](mailto: > [email protected])> wrote: > > > I'll have a chance to write up both of my proposals in detail by early > > > Thursday I hope. I'm submitting an alternate proposal because I've > > > been made aware that work on a portable device Blender may cause too > > > many conflicts. I understand that the two proposals might make very > > > different decisions about how to raise the abstraction level of > > > Blender's drawing code. > > > > > > This proposal was inspired by Disney's research into an "Implicit > Canvas" > > > > > > So, Meta-Sculpting: > > > > > > The very basic idea is to enable features that would be possible if we > > > could retain all of the users brush stroke input. One thing we could > > > do is modify the strokes themselves with sculpting tools, hence the > > > name, "meta-sculpting." > > > > > > (I do not want to go too far down the rabbit hole, but you could also > > > conceivably sculpt the strokes that modify other strokes... but there > > > is no need to get that complex.) > > > > > > What could we do? > > > > > > *Create a path by tracing it along an object. > > > *Draw hairs onto an object > > > *Undo, modify, and then reapply strokes to an object with real time > > > preview of changing parameters > > > *Create a large set of paths for particles to follow along the surface > > > of an object > > > *Use the paths to generate an implicit function, use the implicit > > > function and dual-contouring to create a new mesh > > > *Animate the transformation of the paths, and then do any of the > > > above, but with animation > > > *Many geometry modifiers could be implemented on paths > > > *You can project paths into 2D and then use them to do 2D painting > > > (you could potentially automate a program like MyPaint) > > > > > > Paths do not have to lay on a surface either. They could be offset, > > > or even have a variable offset as you stroke (for hair or feather > > > paths) > > > > > > Of course I cannot achieve all of this in one summer, but I could lay > > > the foundation. > > > > > > If this idea is too strange then I am left with a grab bag of smaller > > > features. I'm still committed getting done the other paint and sculpt > > > features I've been working on the past couple of years. > > > > > > > _______________________________________________ > > Bf-committers mailing list > > [email protected] (mailto:[email protected]) > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- ||------------------ Instant Messengers ---------------------- || ICQ at 11133295 || AIM at shatterstar98 || MSN Messenger at [email protected] || Yahoo Y! at the_7th_samuri ||---------------------------------------------------------------------- _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
