And thanks for posting that video and paper. I shied away from it because although it shows what I mean in terms of saving strokes, it uses them to do the non-photorealistic rendering, which I think is neat, but would not be the focus of my proposal.
On Wed, Apr 4, 2012 at 2:29 PM, Sean Olson <[email protected]> wrote: > I think a picture is worth a 1000 words, and a video is worth 10,000. Here > is the link to implicit canvas youtube video and paper so you guys can see > what it's all about. > > youtube: http://www.youtube.com/watch?v=wZh3NLx4mzA > paper: http://zurich.disneyresearch.com/OverCoat/ > > Looks exciting to me, not sure how much I would personally use the NPR > stuff though. I've not read the paper so I don't know if there are deeper > implications though. > > -Sean > > On Wed, Apr 4, 2012 at 12:00 PM, CG Cookie <[email protected]> wrote: > >> I am not a developer and so I cannot comment on the feasibility of this as >> a GSOC project, but I love the proposal from a user perspective! The Disney >> research videos are incredible. I can see a lot of potential to this kind >> of system. >> >> -- >> Jonathan Williamson >> >> Instructor - http://www.blendercookie.com (http://www.blendercookie.com/) >> Personal Trainer - http://www.mavenseed.com (http://www.mavenseed.com/) >> Portfolio - http://www.jw3d.com (http://www.jw3d.com/) >> >> >> On Wednesday, April 4, 2012 at 1:52 PM, Jason Wilkins wrote: >> >> > Is there no interest in this idea or did I fail to explain it well >> enough? >> > >> > >> > >> > On Tue, Apr 3, 2012 at 3:42 PM, Jason Wilkins >> > <[email protected](mailto: >> [email protected])> wrote: >> > > I'll have a chance to write up both of my proposals in detail by early >> > > Thursday I hope. I'm submitting an alternate proposal because I've >> > > been made aware that work on a portable device Blender may cause too >> > > many conflicts. I understand that the two proposals might make very >> > > different decisions about how to raise the abstraction level of >> > > Blender's drawing code. >> > > >> > > This proposal was inspired by Disney's research into an "Implicit >> Canvas" >> > > >> > > So, Meta-Sculpting: >> > > >> > > The very basic idea is to enable features that would be possible if we >> > > could retain all of the users brush stroke input. One thing we could >> > > do is modify the strokes themselves with sculpting tools, hence the >> > > name, "meta-sculpting." >> > > >> > > (I do not want to go too far down the rabbit hole, but you could also >> > > conceivably sculpt the strokes that modify other strokes... but there >> > > is no need to get that complex.) >> > > >> > > What could we do? >> > > >> > > *Create a path by tracing it along an object. >> > > *Draw hairs onto an object >> > > *Undo, modify, and then reapply strokes to an object with real time >> > > preview of changing parameters >> > > *Create a large set of paths for particles to follow along the surface >> > > of an object >> > > *Use the paths to generate an implicit function, use the implicit >> > > function and dual-contouring to create a new mesh >> > > *Animate the transformation of the paths, and then do any of the >> > > above, but with animation >> > > *Many geometry modifiers could be implemented on paths >> > > *You can project paths into 2D and then use them to do 2D painting >> > > (you could potentially automate a program like MyPaint) >> > > >> > > Paths do not have to lay on a surface either. They could be offset, >> > > or even have a variable offset as you stroke (for hair or feather >> > > paths) >> > > >> > > Of course I cannot achieve all of this in one summer, but I could lay >> > > the foundation. >> > > >> > > If this idea is too strange then I am left with a grab bag of smaller >> > > features. I'm still committed getting done the other paint and sculpt >> > > features I've been working on the past couple of years. >> > > >> > >> > _______________________________________________ >> > Bf-committers mailing list >> > [email protected] (mailto:[email protected]) >> > http://lists.blender.org/mailman/listinfo/bf-committers >> > >> > >> >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > > > -- > ||------------------ Instant Messengers ---------------------- > || ICQ at 11133295 > || AIM at shatterstar98 > || MSN Messenger at [email protected] > || Yahoo Y! at the_7th_samuri > ||---------------------------------------------------------------------- > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
