Hello. I have some questions about the google summer of code Blender project!
I have been looking into procedurally generating graphics, and it seems really cool. I was wondering if you guys would be interested in having someone work in that area. The fluid simulation project is along those lines, but I have been looking into algorithms for trees, spaceships, even entire cities. They seem really cool and I love to work on it. I was wondering of you guys could give me some direction. I did look through the paper on the fluid simulations, and that seems cool too. In the mean time, here are some papers and videos I have been looking at: Cities: http://dl.acm.org/citation.cfm?id=604490 http://www.gamedev.net/blog/33/entry-2250171-trees-procedurally-generated-and-voxelized/ Trees: http://www.disneyanimation.com/library/tangledProcTrees.pdf And this is my favorite: http://www.infinity-universe.com Thanks! -- >From the desk of Akanksha Vyas _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
