oh do you have a patch that we can try or submit to someone who has authority ?
While I'm at it : len(scene.node_tree.nodes['RGB'].outputs) = 1 len(scene.node_tree.nodes['RenderLayer'].outputs) = 28 RGB which is a rgb input node return 1 output which is correct. But the RenderLayer return 28 even if I only have one pass selected. Is that normal or is it a "bug" ? cheers, F. 2012/4/9 Dan Eicher <[email protected]> > Huh, guessed I missed those (width, height) in my big ol' nodetree > py-api patch I worked on quite a while ago. > > To answer your question, yes it would be possible (and easy) to add > those -- I just don't have the authority to do stuff like that so... > > Dan > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- ____________________ François Tarlier www.francois-tarlier.com www.linkedin.com/in/francoistarlier _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
