On Mon, Apr 9, 2012 at 2:36 PM, François T. <[email protected]> wrote: > oh do you have a patch that we can try or submit to someone who has > authority ? > Nah, it would literally take five minutes (including compile time on my slow-ass netbook) to add but I haven't messed with it yet.
> While I'm at it : > len(scene.node_tree.nodes['RGB'].outputs) = 1 > len(scene.node_tree.nodes['RenderLayer'].outputs) = 28 > > RGB which is a rgb input node return 1 output which is correct. > But the RenderLayer return 28 even if I only have one pass selected. Is > that normal or is it a "bug" ? > Don't think those are generated on-the-fly so is probably correct, the draw function decides which ones are visible IIRC. Dan _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
