On Ubuntu 12.04 i have the following problem "make VERBOSE=1 install":

Install configuration: "Release"
-- Installing: /home/auke/build/blender-build/bin/2.63/scripts
CMake Error at source/creator/cmake_install.cmake:42 (FILE):
file INSTALL cannot set permissions on
"/home/auke/build/blender-build/bin/2.63/scripts"
Call Stack (most recent call first):
cmake_install.cmake:40 (INCLUDE)


make: *** [install] Fehler 1

With "sudo make install" it works without any problem. Something wrong 
with the file permissions?

Am 30.04.2012 11:45, schrieb Campbell Barton:
> Heres my docs for getting numpy into blender
>
> http://wiki.blender.org/index.php/Dev:2.5/Source/Python/API/Numpy_Bundle#Steps_to_Include_Numpy_in_Releases
>
> CMake/Unix now has option to copy over numpy when installing python -
> WITH_PYTHON_INSTALL_NUMPY
>
> For other OS's we need them to be packaged, it might be easiest if we
> include numpy in the python32.zip / tar
>
> On Tue, Apr 24, 2012 at 9:56 AM, Toni Alatalo<[email protected]>  wrote:
>> On Apr 24, 2012, at 1:52 AM, Alex Fraser wrote:
>>> I'm mostly interested in it as a way to speed up access to pixel data. To 
>>> get that, wouldn't we need to have a stronger dependency on it, so that 
>>> Image.pixels can return a numpy array?
>> So as Campbell said it does not need changing datatypes in Blender core, 
>> when accessors can be written in bpy api code.
>>
>> It has been done, for example Theo de Ridder demonstrated it with swarms of 
>> fishes in BConf07:
>> http://www.blender.org/community/blender-conference/blender-conference-2007/conference-proceedings/theo-de-ridder/
>> NumPy introduction / Enabling interactive animations of swarms Interactive 
>> visualisation of ambient sensor networks with Blender.
>>
>> """
>> As a simple experiment to validate the relevance of numpy the interface of 
>> Key.KeyBlock was extended with getBuffer() returning a r/w Python buffer 
>> without copying the underlying keyverts in C. In numpy the different aspects 
>> like positions, rotations, and scales of all subjects were represented as 
>> single multi-dimensional matrices resulting in Python code without any loop!
>> """
>>
>> He had the fishes in a duplivert setup where was using array access to push 
>> new positions&  orientations for the fishes to the shape key buffer. To run 
>> a lot of fishes efficiently for a realtime simulation, but not in the GE but 
>> in the 3d view instead. Bottleneck was the drawing code, but for the logic 
>> and fast blender data use demonstrated numpy beautifully. Wasn't many lines 
>> of C to put the accessors.
>>
>> I was curious about 2d compositing nodes then, have sometimes done similar 
>> things with numpy in realtime with pygame. With Blender have been wondering 
>> about mesh things, perhaps a simple water surface etc., perhaps modifiers. 
>> But haven't been making noise about as haven't still gotten to test it with 
>> Blender / in movie related use myself yet (work with games usually).
>>
>> Found an old post on this topic when was wondering about this :) 
>> http://lists.blender.org/pipermail/bf-committers/2008-December/022275.html 
>> .. Campbell figuring in early stages of the 2.5 py api, next to "Leave open 
>> the option to use python 3.0" and "No languages other then python" there's 
>> also, to reply my pondering then, "No support for faster/direct access 
>> (numpy)". Things have developed since then, perhaps makes sense now, 
>> interesting times :)
>>
>>> Also, given my interest in speed, I'd like to keep the option to move to 
>>> pypy open. Perhaps that conflicts with my first point ;)
>> Is sure interesting to see how the pypy effort goes, fun that it's already 
>> attractive as a perf improvement for pure py things. There of course seems 
>> to effort for numpy compatibility as well, 
>> http://morepypy.blogspot.com/2011/10/numpy-funding-and-status-update.html -- 
>> don't know anything about that. Anyhow it doesn't work for Blender yet 
>> anyway, given what Campbell said (no c api).
>>
>>> Alex
>> ~Toni
>>
>> _______________________________________________
>> Bf-committers mailing list
>> [email protected]
>> http://lists.blender.org/mailman/listinfo/bf-committers
>
>

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