I have my python 3.2.3 compiled from source in Ubuntu 12.04. Cmake can't find numpy. My folder : /usr/local/lib/python3.2/site-packages is empty.
What I need? Thanks! Eugenio Pignataro Drawing & Digital Art. ------------------------------- Sitio: www.oscurart.com.ar Email: [email protected] Móvil: 15-5177-4936 International Phone Calls Mobile: (54.911) 5177-4936 On 04/30/2012 06:45 AM, Campbell Barton wrote: > Heres my docs for getting numpy into blender > > http://wiki.blender.org/index.php/Dev:2.5/Source/Python/API/Numpy_Bundle#Steps_to_Include_Numpy_in_Releases > > CMake/Unix now has option to copy over numpy when installing python - > WITH_PYTHON_INSTALL_NUMPY > > For other OS's we need them to be packaged, it might be easiest if we > include numpy in the python32.zip / tar > > On Tue, Apr 24, 2012 at 9:56 AM, Toni Alatalo<[email protected]> wrote: >> On Apr 24, 2012, at 1:52 AM, Alex Fraser wrote: >>> I'm mostly interested in it as a way to speed up access to pixel data. To >>> get that, wouldn't we need to have a stronger dependency on it, so that >>> Image.pixels can return a numpy array? >> So as Campbell said it does not need changing datatypes in Blender core, >> when accessors can be written in bpy api code. >> >> It has been done, for example Theo de Ridder demonstrated it with swarms of >> fishes in BConf07: >> http://www.blender.org/community/blender-conference/blender-conference-2007/conference-proceedings/theo-de-ridder/ >> NumPy introduction / Enabling interactive animations of swarms Interactive >> visualisation of ambient sensor networks with Blender. >> >> """ >> As a simple experiment to validate the relevance of numpy the interface of >> Key.KeyBlock was extended with getBuffer() returning a r/w Python buffer >> without copying the underlying keyverts in C. In numpy the different aspects >> like positions, rotations, and scales of all subjects were represented as >> single multi-dimensional matrices resulting in Python code without any loop! >> """ >> >> He had the fishes in a duplivert setup where was using array access to push >> new positions& orientations for the fishes to the shape key buffer. To run >> a lot of fishes efficiently for a realtime simulation, but not in the GE but >> in the 3d view instead. Bottleneck was the drawing code, but for the logic >> and fast blender data use demonstrated numpy beautifully. Wasn't many lines >> of C to put the accessors. >> >> I was curious about 2d compositing nodes then, have sometimes done similar >> things with numpy in realtime with pygame. With Blender have been wondering >> about mesh things, perhaps a simple water surface etc., perhaps modifiers. >> But haven't been making noise about as haven't still gotten to test it with >> Blender / in movie related use myself yet (work with games usually). >> >> Found an old post on this topic when was wondering about this :) >> http://lists.blender.org/pipermail/bf-committers/2008-December/022275.html >> .. Campbell figuring in early stages of the 2.5 py api, next to "Leave open >> the option to use python 3.0" and "No languages other then python" there's >> also, to reply my pondering then, "No support for faster/direct access >> (numpy)". Things have developed since then, perhaps makes sense now, >> interesting times :) >> >>> Also, given my interest in speed, I'd like to keep the option to move to >>> pypy open. Perhaps that conflicts with my first point ;) >> Is sure interesting to see how the pypy effort goes, fun that it's already >> attractive as a perf improvement for pure py things. There of course seems >> to effort for numpy compatibility as well, >> http://morepypy.blogspot.com/2011/10/numpy-funding-and-status-update.html -- >> don't know anything about that. Anyhow it doesn't work for Blender yet >> anyway, given what Campbell said (no c api). >> >>> Alex >> ~Toni >> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
