Howdy bf committers! The attached patch allows bpy.ops.object.randomize_transform to randomize pose bone transforms too, it doesn't automatically key the pose bones once they have been randomized, because I'm not 100% sure how that should be handled, key the channels that were affected? Key everything? Let users choose? So right now you need to Randomize Transform then Insert Keyframe manually.
Regards, Keith "Wahooney" Boshoff
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