Hi, the attachment didnt come through, normal practice here is to submit to the patch tracker and mail here if you want to poke devs to review.
On Thu, May 3, 2012 at 8:59 PM, Keith Boshoff <[email protected]> wrote: > Howdy bf committers! > > The attached patch allows bpy.ops.object.randomize_transform to randomize > pose bone transforms too, it doesn't automatically key the pose bones once > they have been randomized, because I'm not 100% sure how that should be > handled, key the channels that were affected? Key everything? Let users > choose? So right now you need to Randomize Transform then Insert Keyframe > manually. > > Regards, > > Keith "Wahooney" Boshoff > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > -- - Campbell _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
