Gaia a material slot is an ID that *can* point to a material. It's incorrect to use the term material instead of material slot. This are all operations that you can do with 0 materials
Daniel Salazar patazstudio.com On Wed, May 9, 2012 at 1:26 PM, Gaia <[email protected]> wrote: > Hi. > Sorry, i was not aware of this. > So what about this: > > Assign active material to selection > Select by active material > Deselect by active material > > however i have some questions: > > - What does a material assignment to a curve do ? > - can i assign multiple materials to curves/text/nurbs ? > > Gaia > > > On 09.05.2012 21:03, Campbell Barton wrote: > > Don't think this is right, this operator applies to selected curves, > > nurbs, 3d text too. > > > > When being more general in these cases suggest to replace `faces` with > > `geometry`. > > > > On Wed, May 9, 2012 at 7:14 PM, Gaia Clary<[email protected]> > wrote: > >> Revision: 46478 > >> > http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=46478 > >> Author: gaiaclary > >> Date: 2012-05-09 17:14:16 +0000 (Wed, 09 May 2012) > >> Log Message: > >> ----------- > >> fix: #31374 Wrong/Missleading hint texts in material assignment. > >> > >> Modified Paths: > >> -------------- > >> trunk/blender/source/blender/editors/render/render_shading.c > >> > >> Modified: trunk/blender/source/blender/editors/render/render_shading.c > >> =================================================================== > >> --- trunk/blender/source/blender/editors/render/render_shading.c > 2012-05-09 16:43:09 UTC (rev 46477) > >> +++ trunk/blender/source/blender/editors/render/render_shading.c > 2012-05-09 17:14:16 UTC (rev 46478) > >> @@ -208,7 +208,7 @@ > >> /* identifiers */ > >> ot->name = "Assign Material Slot"; > >> ot->idname = "OBJECT_OT_material_slot_assign"; > >> - ot->description = "Assign the material in the selected material > slot to the selected vertices"; > >> + ot->description = "Assign active material to selected faces"; > >> > >> /* api callbacks */ > >> ot->exec = material_slot_assign_exec; > >> @@ -292,7 +292,7 @@ > >> /* identifiers */ > >> ot->name = "Select Material Slot"; > >> ot->idname = "OBJECT_OT_material_slot_select"; > >> - ot->description = "Select vertices assigned to the selected > material slot"; > >> + ot->description = "Select all faces with active material"; > >> > >> /* api callbacks */ > >> ot->exec = material_slot_select_exec; > >> @@ -311,7 +311,7 @@ > >> /* identifiers */ > >> ot->name = "Deselect Material Slot"; > >> ot->idname = "OBJECT_OT_material_slot_deselect"; > >> - ot->description = "Deselect vertices assigned to the selected > material slot"; > >> + ot->description = "Deselect all faces with active material"; > >> > >> /* api callbacks */ > >> ot->exec = material_slot_deselect_exec; > >> > >> _______________________________________________ > >> Bf-blender-cvs mailing list > >> [email protected] > >> http://lists.blender.org/mailman/listinfo/bf-blender-cvs > > > > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
