so would this be ok ? Assign active material slot to selection Select by active material slot Deselect by active material slot
cheers, Gaia On 09.05.2012 21:29, Daniel Salazar - 3Developer.com wrote: > Gaia a material slot is an ID that *can* point to a material. It's > incorrect to use the term material instead of material slot. This are all > operations that you can do with 0 materials > > Daniel Salazar > patazstudio.com > > > On Wed, May 9, 2012 at 1:26 PM, Gaia<[email protected]> wrote: > >> Hi. >> Sorry, i was not aware of this. >> So what about this: >> >> Assign active material to selection >> Select by active material >> Deselect by active material >> >> however i have some questions: >> >> - What does a material assignment to a curve do ? >> - can i assign multiple materials to curves/text/nurbs ? >> >> Gaia >> >> >> On 09.05.2012 21:03, Campbell Barton wrote: >>> Don't think this is right, this operator applies to selected curves, >>> nurbs, 3d text too. >>> >>> When being more general in these cases suggest to replace `faces` with >>> `geometry`. >>> >>> On Wed, May 9, 2012 at 7:14 PM, Gaia Clary<[email protected]> >> wrote: >>>> Revision: 46478 >>>> >> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=46478 >>>> Author: gaiaclary >>>> Date: 2012-05-09 17:14:16 +0000 (Wed, 09 May 2012) >>>> Log Message: >>>> ----------- >>>> fix: #31374 Wrong/Missleading hint texts in material assignment. >>>> >>>> Modified Paths: >>>> -------------- >>>> trunk/blender/source/blender/editors/render/render_shading.c >>>> >>>> Modified: trunk/blender/source/blender/editors/render/render_shading.c >>>> =================================================================== >>>> --- trunk/blender/source/blender/editors/render/render_shading.c >> 2012-05-09 16:43:09 UTC (rev 46477) >>>> +++ trunk/blender/source/blender/editors/render/render_shading.c >> 2012-05-09 17:14:16 UTC (rev 46478) >>>> @@ -208,7 +208,7 @@ >>>> /* identifiers */ >>>> ot->name = "Assign Material Slot"; >>>> ot->idname = "OBJECT_OT_material_slot_assign"; >>>> - ot->description = "Assign the material in the selected material >> slot to the selected vertices"; >>>> + ot->description = "Assign active material to selected faces"; >>>> >>>> /* api callbacks */ >>>> ot->exec = material_slot_assign_exec; >>>> @@ -292,7 +292,7 @@ >>>> /* identifiers */ >>>> ot->name = "Select Material Slot"; >>>> ot->idname = "OBJECT_OT_material_slot_select"; >>>> - ot->description = "Select vertices assigned to the selected >> material slot"; >>>> + ot->description = "Select all faces with active material"; >>>> >>>> /* api callbacks */ >>>> ot->exec = material_slot_select_exec; >>>> @@ -311,7 +311,7 @@ >>>> /* identifiers */ >>>> ot->name = "Deselect Material Slot"; >>>> ot->idname = "OBJECT_OT_material_slot_deselect"; >>>> - ot->description = "Deselect vertices assigned to the selected >> material slot"; >>>> + ot->description = "Deselect all faces with active material"; >>>> >>>> /* api callbacks */ >>>> ot->exec = material_slot_deselect_exec; >>>> >>>> _______________________________________________ >>>> Bf-blender-cvs mailing list >>>> [email protected] >>>> http://lists.blender.org/mailman/listinfo/bf-blender-cvs >>> >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
