This is not about me, or someone else, but about that third part of space in 
skin modifier just lost. And what even worse, someone from developers made this 
by intend.
And my guess you will not find blender user who can tell that previous 
interface of skin modifier was worser then current (symmetry axes part).


Camblell is not UI module owner, he doesn't must to do something with it.




27.05.2012, 04:44, "Mike Belanger" <[email protected]>:
> Try running this, this offers an improvement in layout of those modifiers:
>
> …And yeah, Campbell honestly has better things to worry about, especially if 
> a guy like me can fix this kind of layout stuff.
>
> Mike
> mikebelanger.ca
> On 2012-05-26, at 7:03 PM, angelo miner wrote:
>
>>  True,
>>  Its just way to confusing,
>>  how dare you give me something so unpolished for free,
>>  the nerve...............
>>  lol
>>  thankyou blender team(s)
>>  Ill take it however you want to give it,
>>  all it has to do is work(you know that s all)
>>  angjminer
>>  cryblend blender to cryengine3 exporter.
>>  ----- Original Message -----
>>  From: "Mikee Rice" <[email protected]>
>>  To: "bf-blender developers" <[email protected]>
>>  Sent: Saturday, May 26, 2012 2:21 PM
>>  Subject: [Bf-committers] Meanless using of space in skin and simple
>>  deformmodifiers
>>>  I can understand that you have no UI team to handle all deficiencies in
>>>  blender interface, but.... but.. c'mon!!
>>>
>>>  http://i.imgur.com/6mdGj.jpg
>>>
>>>  --
>>>  Regards
>>>  Mikee Rice
>>>  _______________________________________________
>>  _______________________________________________
>>  Bf-committers mailing list
>>  [email protected]
>>  http://lists.blender.org/mailman/listinfo/bf-committers
>
> _______________________________________________
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-- 
Regards
Mikee Rice
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