Try running this, this offers an improvement in layout of those modifiers:
…And yeah, Campbell honestly has better things to worry about, especially if a guy like me can fix this kind of layout stuff. Mike mikebelanger.ca On 2012-05-26, at 7:03 PM, angelo miner wrote: > True, > Its just way to confusing, > how dare you give me something so unpolished for free, > the nerve............... > lol > thankyou blender team(s) > Ill take it however you want to give it, > all it has to do is work(you know that s all) > angjminer > cryblend blender to cryengine3 exporter. > ----- Original Message ----- > From: "Mikee Rice" <[email protected]> > To: "bf-blender developers" <[email protected]> > Sent: Saturday, May 26, 2012 2:21 PM > Subject: [Bf-committers] Meanless using of space in skin and simple > deformmodifiers > > >> I can understand that you have no UI team to handle all deficiencies in >> blender interface, but.... but.. c'mon!! >> >> http://i.imgur.com/6mdGj.jpg >> >> >> -- >> Regards >> Mikee Rice >> _______________________________________________ > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers
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