Daniel, my commit has nothing to do with textures outside of the Cycles shading context, it should not affect textures for scultping etc. I mainly cleaned up some old references to textures, which are not available in the Cycles shaders since November 2011. Again, Cycles Shader system only!
So the next time you accuse someone that his commit broke something, I suggest to double check if that is really the exact revision the issue is introduced, before start moaning on the mailing list. ;-) Am 09.06.2012 06:57, schrieb Daniel Salazar - 3Developer.com: > The textures used for modifiers, sculpting and other non material tasks > are severely limited by this commit. I can't even color ramp a texture > anymore! What's the plan here? > > Daniel Salazar > patazstudio.com > > > On Fri, Jun 8, 2012 at 2:17 PM, Thomas Dinges<[email protected]> wrote: > >> Revision: 47629 >> >> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=47629 >> Author: dingto >> Date: 2012-06-08 20:17:02 +0000 (Fri, 08 Jun 2012) >> Log Message: >> ----------- >> Cycles / Cleanup: >> * All references to old textures should now be finally removed. >> >> Modified Paths: >> -------------- >> trunk/blender/intern/cycles/app/cycles_xml.cpp >> trunk/blender/intern/cycles/render/nodes.cpp >> >> Modified: trunk/blender/intern/cycles/app/cycles_xml.cpp >> =================================================================== >> --- trunk/blender/intern/cycles/app/cycles_xml.cpp 2012-06-08 >> 19:57:28 UTC (rev 47628) >> +++ trunk/blender/intern/cycles/app/cycles_xml.cpp 2012-06-08 >> 20:17:02 UTC (rev 47629) >> @@ -392,9 +392,9 @@ >> snode = dist; >> } >> else if(string_iequals(node.name(), "wave_texture")) { >> - WaveTextureNode *wood = new WaveTextureNode(); >> - xml_read_enum(&wood->type, >> WaveTextureNode::type_enum, node, "type"); >> - snode = wood; >> + WaveTextureNode *wave = new WaveTextureNode(); >> + xml_read_enum(&wave->type, >> WaveTextureNode::type_enum, node, "type"); >> + snode = wave; >> } >> else if(string_iequals(node.name(), "normal")) { >> snode = new NormalNode(); >> >> Modified: trunk/blender/intern/cycles/render/nodes.cpp >> =================================================================== >> --- trunk/blender/intern/cycles/render/nodes.cpp 2012-06-08 >> 19:57:28 UTC (rev 47628) >> +++ trunk/blender/intern/cycles/render/nodes.cpp 2012-06-08 >> 20:17:02 UTC (rev 47629) >> @@ -695,7 +695,7 @@ >> ShaderEnum WaveTextureNode::type_enum = wave_type_init(); >> >> WaveTextureNode::WaveTextureNode() >> -: TextureNode("marble_texture") >> +: TextureNode("wave_texture") >> { >> type = ustring("Bands"); >> >> >> _______________________________________________ >> Bf-blender-cvs mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-blender-cvs >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
