Daniel,
my commit has nothing to do with textures outside of the Cycles shading 
context, it should not affect textures for scultping etc.
I mainly cleaned up some old references to textures, which are not 
available in the Cycles shaders since November 2011. Again, Cycles 
Shader system only!

So the next time you accuse someone that his commit broke something, I 
suggest to double check if that is really the exact revision the issue 
is introduced, before start moaning on the mailing list. ;-)

Am 09.06.2012 06:57, schrieb Daniel Salazar - 3Developer.com:
> The textures used for modifiers, sculpting and other non material tasks
> are severely limited by this commit. I can't even color ramp a texture
> anymore! What's the plan here?
>
> Daniel Salazar
> patazstudio.com
>
>
> On Fri, Jun 8, 2012 at 2:17 PM, Thomas Dinges<[email protected]>  wrote:
>
>> Revision: 47629
>>
>> http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=47629
>> Author:   dingto
>> Date:     2012-06-08 20:17:02 +0000 (Fri, 08 Jun 2012)
>> Log Message:
>> -----------
>> Cycles / Cleanup:
>> * All references to old textures should now be finally removed.
>>
>> Modified Paths:
>> --------------
>>     trunk/blender/intern/cycles/app/cycles_xml.cpp
>>     trunk/blender/intern/cycles/render/nodes.cpp
>>
>> Modified: trunk/blender/intern/cycles/app/cycles_xml.cpp
>> ===================================================================
>> --- trunk/blender/intern/cycles/app/cycles_xml.cpp      2012-06-08
>> 19:57:28 UTC (rev 47628)
>> +++ trunk/blender/intern/cycles/app/cycles_xml.cpp      2012-06-08
>> 20:17:02 UTC (rev 47629)
>> @@ -392,9 +392,9 @@
>>                         snode = dist;
>>                 }
>>                 else if(string_iequals(node.name(), "wave_texture")) {
>> -                       WaveTextureNode *wood = new WaveTextureNode();
>> -                       xml_read_enum(&wood->type,
>> WaveTextureNode::type_enum, node, "type");
>> -                       snode = wood;
>> +                       WaveTextureNode *wave = new WaveTextureNode();
>> +                       xml_read_enum(&wave->type,
>> WaveTextureNode::type_enum, node, "type");
>> +                       snode = wave;
>>                 }
>>                 else if(string_iequals(node.name(), "normal")) {
>>                         snode = new NormalNode();
>>
>> Modified: trunk/blender/intern/cycles/render/nodes.cpp
>> ===================================================================
>> --- trunk/blender/intern/cycles/render/nodes.cpp        2012-06-08
>> 19:57:28 UTC (rev 47628)
>> +++ trunk/blender/intern/cycles/render/nodes.cpp        2012-06-08
>> 20:17:02 UTC (rev 47629)
>> @@ -695,7 +695,7 @@
>>   ShaderEnum WaveTextureNode::type_enum = wave_type_init();
>>
>>   WaveTextureNode::WaveTextureNode()
>> -: TextureNode("marble_texture")
>> +: TextureNode("wave_texture")
>>   {
>>         type = ustring("Bands");
>>
>>
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>>
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-- 
Thomas Dinges
Blender Developer, Artist and Musician

www.dingto.org

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