Thanks Thomas, if i switch to BI, tweak the settings and switch back to Cycles will i not loose any data or configuration? Will the the change still have an effect even with cycles enabled?
cheersĀ” Daniel Salazar patazstudio.com On Sat, Jun 9, 2012 at 2:59 PM, Thomas Dinges <[email protected]> wrote: > I am not offended, but if you or someone else says that one of my > commits broke something it's my obligation to check that and that takes > time. > > All I did was a code cleanup, which removed some code inside Cycles, > which simply does not affect general Texture pipeline at all. > The reorganized textures in the Cycles Shading system are there since > Cycles was in Trunk, and the Texture UI indeed is different between BI > and Internal, something that is also present since Cycles is in Trunk... > > The Textur Workflow for that in Cycles is still WIP from what I remember > though, Basic Color modification options for Textures still need to be > added. For now just change back to Internal if you want to modify a > texture and some fancy option there. > > Thomas > > > Am 09.06.2012 22:34, schrieb Daniel Salazar - 3Developer.com: > > Wait, do you feel personally offended because i might have confused a > > problem with one of your commits and failed to point to the exact > culprit? > > Im the idiot then, i never attacked you! Feel free to point me to the > > correct commit, however if you want to be offended i can do better than > > that :) > > > > Back to business, the issue is changing the rendering context seems to > > change the texture UI in all contexts. I can not link the old procedural > > textures to a modifier when cycles is enabled. This is a problem because > > blender internal textures are extremly powerful as stand alone textures > > (can do ramps and a lot more without nodes). This helps with uses outside > > of the shading system. This is why I ask, whats the plan? Are we leaving > > the old textures forever available for this uses? Im away from my pc but > > will do demo files later > > > > peace > > > > Daniel Salazar > > patazstudio.com > > > -- > Thomas Dinges > Blender Developer, Artist and Musician > > www.dingto.org > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
