On Mon, Jun 18, 2012 at 9:38 AM, Patrick Shirkey <[email protected]> wrote: > > On Mon, June 18, 2012 8:55 am, Campbell Barton wrote: >> @Patrick Shirkey, >> please don't request specific features on this thread - this has the >> effect of turning all planning threads into wish-lists which active >> devs tend to skip reading & not take so seriously. >> >> This is a developer list - if you want some specific engine or one >> feature back from 2.4x you can code it right? >> > > Of course. > >> >> What you _could_ suggest is an api for game engines to be more easily >> integrated - so adding engine support worked better (something Apricot >> project was supposed to resolve but didn't really). >> > > I was attempting to make the point that the whole process of exporting a > model with an active rig is not obvious.
Could you explain what you mean by this? - for the developer or for the user? What should be changed/improved? I used cube/iqm as an example but > I think it applies across the board. It seems to be an interface/usability > issue. From my research it also seems that it is a low priority for > developers but I think it would be a very powerful project to have some > renewed focus on as blender could be used to spit out whole armies in > batch mode. In that regard I am more than willing to discuss some possible > improvements but I am not sure that this list is the correct place to > discuss such interface issues. > > An API to integrate games engines more effectively is definitely a good > thing(tm). Perhaps they go hand in hand? _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
