On Sat, Jun 30, 2012 at 4:42 PM, Tobias Oelgarte <tobias.oelga...@googlemail.com> wrote: > Why the hard/complicated way? > > For me it would be enough to have just the option if i need it. > Something like an unchecked checkbox in the object tab named "use custom > wire color"/"custom wire color" and a per default inactive color > selector. This would be entirely optional and the user could decide if > he needs it (like i do at the moment) and which color he would find > appropriate.
This is what I meant by a draw mode. > We already use this feature for bone groups, why not also for meshes? > > Tobias Oelgarte > > Am 30.06.2012 15:29, schrieb Campbell Barton: >> The problem with this is colors are already assigned meaning >> >> black - regular >> orange - selected >> green - group >> blue - linked >> grey - background set / dupligroup instance >> white - transforming >> >> Some of these with lighter tints for being active. >> >> Here are a few ideas on ways around this - which I don't much like :S >> - but came up with them since SebastianK was asking for this feature >> recently/ >> >> * Have a different draw mode that shows wire colors. (workaround and >> not elegant but would work). >> >> * use some wire outline/halo... would give visual noise but could be >> made to be OK... still dont like. >> >> * From discussion with Sebastian we thought it could be interesting to >> show objects on the active layer differently. >> Patch: >> http://projects.blender.org/tracker/index.php?func=detail&aid=31380&group_id=9&atid=127 >> >> Sebastian tried the patch... can't recall his exact response but we >> agreed it didnt really work that well. >> >> A related topic is how colors should be assigned - per object or using >> some rule based system so you dont have to manually mess about with >> colors. >> >> On Sat, Jun 30, 2012 at 3:13 PM, Gaia<gaia.cl...@machinimatrix.org> wrote: >>> I like that idea. I would like to go one step further and >>> propose the function: >>> >>> - mark current selection with custom color >>> >>> With that function we could instantly support a whole >>> lot of usage scenarios like: >>> >>> - select objects -> visual mark with custom color >>> - select all duplicate vertices -> visual mark with custom color >>> - select loose edges and vertices -> ... >>> - etc ... >>> >>> It would also be nice to have multiple custom colors. >>> But just one would already be very useful i think. >>> >>> cheers, >>> Gaia >>> >>> On 30.06.2012 14:01, Tobias Oelgarte wrote: >>>> In a current project i need to construct a mesh in between curves >>>> (meshes with edges) of different objects. But it is very hard to >>>> distinguish the curves from each other or the current model from the >>>> curves. Is there a way to give the edges of different meshes/objects a >>>> different color? >>>> >>>> If not, could this be added as an display option for the object? I would >>>> really like to see this more or less simple feature. >>>> >>>> Greetings from >>>> Tobias Oelgarte >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> Bf-committers@blender.org >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >>> _______________________________________________ >>> Bf-committers mailing list >>> Bf-committers@blender.org >>> http://lists.blender.org/mailman/listinfo/bf-committers >> >> > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers