It helps a bit, but not much. Mainly because Blender draws a lot of usually invisible lines (if you are not looking a a backside) on the backside of the mesh, which also aren't drawn efficient. :-(
I wonder if someone could tell me which function calls are mainly affected by the slowdown so i could try out some things on my own to improve performance. Greetings from Tobias Oelgarte Am 11.09.2012 00:03, schrieb metalliandy: > There is no solution yet, afaik. > Disabling double sided in the Object Data panel helps, though it isn't a > perfect fix. > I'm running a 560ti too btw. > > -Andy > > On 10/09/2012 22:51, Tobias Oelgarte wrote: >> Hello, >> >> I must wonder if there is already a working solution to bypass the Fermi >> performance issues. I just installed a GTX 560 TI and i enjoy the >> rendering speed in Cycles. But I'm extremely unhappy with the viewport >> performance. It is even slower then on my old Geforce 7600 M (right a >> mobile card with 128 MB RAM). 1M polygons is not a big deal for my old >> card, but the new card is already below a framerate that could be usable >> for modelling. I played around with various settings, but so far it slow >> as hell. >> >> Any ideas on how to improve performance or is someone already working on >> a patch? >> >> A little sad looking >> Tobias Oelgarte >> _______________________________________________ >> Bf-committers mailing list >> [email protected] >> http://lists.blender.org/mailman/listinfo/bf-committers >> > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
