Hi; I have taken a look into the Blender Glossary to clarify some confusion. Well, ok... That was not of great help in this case. So i took the time and started an attempt for improvement.
Please can someone verify or correct/improve/annotate... the following minimalistic definitions ? Once the definitions are accepted i can add them to the Blender Wiki Glossary. Many thanks in advance for any help :) cheers, Gaia ==== Blender Glossary (for Materials and Textures) ** Material* *Blender wiki:* Undefined *my proposal:* An entity specifying visual (physical?) material properties of a surface (diffuse color, specular color, transparency, etc.) * * Texture ( maybe better "Material Texture" ? )* *Blender wiki: * Undefined *my proposal:* An entity specifying visual patterns on surfaces, simulation of physical surface structure. Used in the Material texture Stack. * * Procedural Texture* *Blender wiki:* Undefined *my proposal:* A computer generated (generic) Texture, can be parametrized. Used in the Material texture Stack. * * Image Texture*, Movie Texture *Blender wiki: * Undefined *my proposal:* a (generic) texture, that uses a 2D-image (Movie) as input. Used in the Material texture Stack. * * Baked Texture* *Blender wiki:* Undefined *my proposal:* The result from a Blender render bake (always a 2D-image) (a diffuse map?) * * Face assigned Image Texture (Maybe better "UV Texture" (see below) or "UV Image" ?)* *Blender wiki:* Undefined *my proposal:* An image that has been assigned to a subset of the faces of a model (by using a UV-map) * * UV Texture:* The only existing glossary entry i could find in this context was: "UV Texture" but that entry was made by myself about 6 months ago and it may be even incorrect: *Blender wiki: * A UV Texture is a Texture <http://wiki.blender.org/index.php/Doc:Glossary/Texture> which has been created according to a UV Map <http://wiki.blender.org/index.php/Doc:Glossary/UV_Map> A UV Texture can only be applied to an Object if * A UV Map has been created for the Object ( The object is UV Unwrapped). * The UV Texture has been created exactly according to the Object's UV Map. Objects without a UV Map can not be textured with a UV Texture. *My proposal: * A UV Texture is an image which has been created according to a specific UV Map <http://wiki.blender.org/index.php/Doc:Glossary/UV_Map> A UV Texture can only be correctly applied to an Object if * The Object is UV Unwrapped * The UV Texture has been created exactly according to the Object's UV Map. ==== _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
